You Only Get One First Time – First Book equals Best Book?

Is the first book of a series the best book, or is it something else that that book has going?

It’s a question that’s been on my mind a lot, now that I’m nearing the end of the (looong) path to releasing The High Road, and giving my full attention to its followup. (That and, how I keep putting off the sequel to my other book, Shadowed, even though that idea’s been with me more than ten years longer.)

It happens so much. Again and again, I think we’ve all found that the story that launches a series has the purest sense of the hero finding herself… and the only “true” villain or opposition that does her justice… and all the related conflicts and relationships and revelations in what feels like their purest form.

Take Game of Thrones, the original novel. Yes, the “game” is playing on such a small, bloodless field compared to the craziness that’s coming. But there’s just something about watching that court work its way toward all hell breaking loose and still hoping someone there will turn things around; once GRR Martin proved all bets were off, the story felt wilder, deeper… but not the same.

Or Dragonflight. No matter how many books Anne McCaffrey set in Pern, there’s nothing like the sheer power of learning about her dragonriders (a brand new flavor of awesomesauce at the time, don’t forget) through the unstoppable young Lessa plus their whole world having to rediscover how much they need their dragons.

Call it a courtship, in a way. The best opening stories have some of the same intensity of meeting a person we have to keep around—everything’s new and obviously right, and most of what we discover is just finding even more layers of compatibilty. And it all builds to a joyous finale and and a happy honeymoon.

–Then again, it’s wouldn’t be much of a marriage if the fun really peaked there, would it? We expect a real keeper to go from obviously fascinating to whole new kinds of rightness the more we get to know them. Shouldn’t the author who’s reached me with one book be able to build that relationship better each time after that? For every unmatchable Dragonflight there’s a Hunger Games series with a Catching Fire that takes its original concept to a whole new level.

(And sometimes fizzles it all away on a book after that. Katniss was a lot more interesting around people that forced her to fight, not when they held her back and she let them.)

We’ve all heard the Hollywood mantra: a sequel should “do the same thing, only different.” By those lights, a better second book is nearly impossible—recreating the clean joy of the first while still mixing it up and getting just the right balance? But it does happen.

In fact, I think many of those “best first” books may not be the best to read, just the best ones to remember. They’re the ones with that easy-to-appreciate story arc, the one that starts with a relatable hero or an epic but easily-understandable situation, and moves on to grand victories or other changes the hero creates. Which means everything after that has to start from the less elemental conditions he’s already built, and probably has that as a constant reminder that the protagonist can win and grow when he needs to. Even if the later story’s more enjoyable, it’s hard to look back at it years later and dream of starting reading over on the plains of Rohan, when it would be easier to settle in with just a hobbit watching a birthday party and never knowing the Nine Riders are on the roads.

The first story is more approachable, not always more fun. Movies and TV can make it even clearer, with all the pressure the studio is under to build on a first film or season, when it doesn’t misfire. The first year of Buffy is unforgettable teenage adventure, but it’s the second that’s just unforgettable. Or the first Star Wars is still arguably the most purely fun thing ever filmed… but it took the twists in Empire Strikes Back to keep it from wearing out its welcome.

Hmm. I’ve got some Freefall to write…

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Photo by Allegory Malaprop

Flying Magic and More in The High Road

Sometimes life hands us a moment so odd, all we can do is run with it—pun intended, for this one. Because once I actually heard someone across the room say that as superpowers go, “what’s the use in only being able to fly halfway?” And I had to pause a busy day with my boardgaming friends to explain that I had a whole book about exploring how half-flying might be better than getting off the ground.

It’s a central part of The High Road: how many ways would gravity-controlling magic actually work… and what would it be like wearing that belt and starting to see how many barriers around you had just fallen away? And, which ones would be worth hopping over?

So, these are the main ways that my protagonist Mark Petrie explores what that magic can do. (For spoilers’ sake, I’ll concentrate on Mark, because my other star Angie Dennard’s history with the belt is… complicated.) But with each step you read, I hope you’ll ask yourself: what would you do with it?

 

Windrider Dreams

First of all, what the magic does is something less than true flying (though I’ve blogged about that too), and also more: it controls gravity. Meaning, it can reduce (or increase) something’s weight, but not “steer” gravity… as in, Mark can’t turn. Kate (Angie’s mother) sums it up in the short story Solo Flight:

Except for what the wind did to them, it let them move only three ways: lift up, drop down, or whichever way they jumped.

So Mark can leap sometimes a block or more, or float up and ride the wind, but once he floats up he’s limited to the wind except for shifting up and down. (Writing friends of mine say that makes him a human weather balloon, and that’s mostly true.)

–Why did I clip my heroes’ wings that way? The truth is, for most of my life I’ve had vivid dreams of flying—no surprise, with all the comics I’ve read—but they always came in that limited form. And I like the organic feeling of working with the wind or the rooftops instead of simply defying them.

“Flying” this way over the city only works with the air currents. And if you think about it, that makes Mark actually more vulnerable in the air than on the ground. After all, if something dangerous happens—and what are the odds of that?—his only moves are to shoot upward, or drop down, maybe all the way out of the sky to get something under his feet again and let him maneuver.

On the other hand, he can duck out of anything just by rocketing upward. Imagine that feeling, that there’s a whole other world in the sky just moments away… Mark has had moments where he truly hates to go indoors or anywhere that seals him in. Or when he’s been in danger in broad daylight and everything from the clouds to the voices of the passersby seems to be daring him to stop hiding the magic and just zoom away with a thought. It’s a seductive idea, especially for Mark and Angie at age 19.

And their story would have been so much simpler if The High Road had been set in a superhero world, or a supernatural one where magic was public knowledge. I’ve written before about the tradeoffs a writer has with “a Masquerade,” but this time my choice was simple. Most of the fun of flying is in simple freedom… but that also makes it maybe the most frustrating magic ever to try to hide, because using it puts you up where everyone can see you! And a challenge like that is one of the reasons I write.

Mark has had to learn how much safer flying is if nobody knows they should look up at all, and that starts by him only going up by night… as long as he’s very careful not to soar into power lines! And the storyline is open to possibilities that range from getting greater control of the magic, to sending him chasing things like carrier pigeons that can wing rings around him, to him and Angie wracking their brains for other ways to use it or maximize what it can do. And most of those do happen.

 

Half Flying, Full Control

Remember that conversation I stumbled into, about flying halfway? It’s one answer to the “look, up in the sky” problem.

Since the magic actually reduces Mark’s weight instead of jetting him around, he doesn’t have to be seen floating away. If Mark is up out of sight in the rooftops, he’s free to eat up distance with long bounds that move him faster than he could out in the wind—though he has to watch where he’s going a lot more than in the open air. And even down in a crowd, he can make a jump go a few extra feet, and nobody’s likely to see more than a lucky leap.

And running is nothing but short, fast jumps.

So if he can keep the balance of being just light enough and jumping just far enough, he can run in long strides that let the magic carry most of the weight. His best description of how it feels is

swinging on a rope while hopping along stepping-stones

It’s not a move that can go much faster than ordinary sprinting, since the point is not to jump too far and be seen bouncing up and down the street. But his muscles do less of the work, so it means he can run as fast as anyone and barely tire at all… as long as his supply of magic and his control hold out.

Then there are other uses. There’s a moment in the second book where he scurries up a wall’s drainpipe; cutting his weight makes any kind of movement easier.

But then, he doesn’t have to stop with his own weight.

 

World Made of Feathers (and Lead)

How do you get a night’s sleep if you think some thug just might break into your apartment? For Mark, it only takes a touch to make his bed light enough to lift over and block the door.

Reducing things’ weight means he really can carry almost anything that isn’t nailed down. (And it’s one more reason to keep the magic secret; otherwise everyone he’d ever met would want his help on their moving day.)

But, gravity lifting isn’t as much like superhuman strength as it seems: it doesn’t let Mark lift or hit any harder, only makes an object light enough that his own strength can move it. If he throws a boulder against a door, it won’t hit any harder than a big rocky pillow.

Then again, if he carries it high over the building’s roof and drops it…

And he has another weaponized option: the magic can’t add force to his muscles, but it can generate its own force by increasing something’s weight. Anyone Mark can reach, he can slam to the ground and pin there by making them too heavy to move. Use more power, and that weight increases to metal-bending, crushing levels—that’s one move he sometimes worries comes too easily when he’s angry enough. He knows he’s better off simply lifting a threat against a wall or pinning them to the floor in what looks like a simple act of strength.

(Meanwhile, the truly ruthless tactic would be to simply toss an enemy fifty feet up. Or let them keep on rising, so there’s no body to find.)

 

Imagine it. Walking through your home neighborhood, know there isn’t much around you that’s too heavy to move if you want it to enough, and that even something fastened down can be flattened with a touch. Or run clear across the city without tiring, or duck out of sight and shoot up to ride the night air or rule the rooftops.

Mark Petrie is no superhero; he struggles with everything from the belt’s power limits to his own very different motives. But gravity magic does have a few nods to the comics, with both flying and just maybe throwing cars around. Still, anyone with a gun would have him out-ranged, and he’s not bulletproof.

But come to think of it, how much kevlar could you wear if you didn’t feel the weight?

(Or, if an enemy tries to drive away from him, could he figure out how to attach some antigravity to a crossbow quarrel and shoot the car with a lightening bolt?)

 

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